The Agency for Strategic Initiatives is to support 3 educational projects

May 16, 2017, the ASI Expert Council held a meeting of its Young Professional Staff Development working group during the final of the 5th WorldSkills Russia Championship in Krasnodar; the experts have approved three leader projects.

“All those projects are scaling-oriented and their authors count on the administrative support from the ASI,” says Aleksey Sitnikov, Chairman of the Working Group, Vice President for the Management and Development at Skolkovo Institute of Science and Technology. “All the projects are very elaborate from the business point of view. Project leaders are tasked to further develop their products, whereas the ASI can help promote and popularize them. From this standpoint, the Agency performs well.”

Mr. Pyotr Shchedrovitsky, a member of the working group, a Board member at the North-West Center for Strategic Development, notes that the quality of project designs improves as the project assessment procedure is further refined. “ASI requirements become clearer to the applicants and the leaders can exhibit their projects to better match those requirements,” he says. “This does not necessarily stand for a better quality of projects; it is rather a sign that we have managed to improve the assessment process.”

Projects to be supported by the ASI

Preactum

Project leader: Oleg Mansurov, Head of Preactum, Institute for Boosting Economic Development.

Preactum, or Entrepreneurial Activation of Mind, is a community that unites students, faculties, and business people to help them implement projects designed to improve human lives and address economic, social, and environmental challenges.

Preactum is primarily about project teams created based on Russian universities. Teams determine the scale, number, focus areas of and the for their projects. Projects may be both commercial and social. Preactum participants gain valuable practical experience, further their team skills, business and leadership acumen, they become directly engaged in market activities and learn the basics of entrepreneurship. Having finished their projects successfully, teams gain an opportunity to present their results at annual regional and federal Preactum contests. Contestants’ projects are evaluated by a jury consisting of top managers from major Russian companies.

Cyber Russia

Project leader: Roman Povolotsky, co-founder of the Taiga VR publisher, game developer and producer.

Video game development is one of the few modern motivations for the youth; not only can it inspire students, but also give them very efficient skills in production, marketing, game design, programming, 2D and 3D graphics, animation, management, etc. The project involves creating a system for large-scale training and employment of game and software developers, i.e. founding and launching a publisher to publish VR, MR, and AR games; the project is also supposed to establish educational courses, summer camps, offline events (hackathons) for schools and universities, creating an in-study/post-study competencies assessment system as well as a system to organize internships (‘university incubators’) and help developers get appropriate jobs at existing companies or launch their own startups.

The authors of the project aim to create a large number of gaming startups to further become full-fledged companies to develop games and promote them in the global markets. This shall ultimately create the image of a successful student startuper who is successful by just doing what he/she likes.

Algoritmika

Project leader: Andrey Lobanov, Director General of  Algoritmika LLC.

An online platform for teaching programming to kids. It contains a number of educational courses that school teachers and supplementary education centers can use for their classes. Kids learn programming in an interactive fashion by creating their own multimedia projects and computer games. Teachers track each student’s performance to form an individual curriculum. The project helps kids learn and get practical skills of algorithmic thinking, to better understand how state-of-the-art technology works, to implement their own multimedia projects.